![]() ![]() The Arbiter now has a permanent cloak and can reflect even more damage. The Arbiter now deals more damage and reflects more as well. The Arbiter's armor now reflects some damage. Your playstyle will focus on making the most out of the Arbiter when choosing him as a leader. He is challenging to detect with his cloaking device, and his rage mode is a unique playstyle that can be a lot of fun to mess around with. When the Arbiter is fighting, especially when fully upgraded, he can be quite the unstoppable force. RELATED: The Best AI Characters In The Halo Series The strength of his playstyle comes from when he is on the battlefield. Ripa 'Moramee is an Elite commander of the Covenant army and is the best out of the three Covenant leaders to pick from. A final upgrade to the beam's AOE damage. You now have access to a large cleansing beam for even more damage. You can now use a medium cleansing beam that can deal more damage. Two protector units hover near the Prophet to protect him. The Prophet's fuel rod cannons get a damage increase. The other two Covenant Leaders are a lot more dangerous because of this. Although the Prophet can be quite a powerful threat, he can also be shut down quite quickly, such as with Professor Anders' Cyro Bomb. Otherwise, they have relatively similar tactics and playstyles. The main difference between the three Covenant leaders is their hero unit. RELATED: The Most Powerful Enemies In Halo His abilities when out on the battlefield himself are rather impressive, especially when he is fully upgraded to be able to fly around the map. Keep your guard on at all times.The High Prophet of Regret is a leader of the Covenant High Council. Be careful of Tactical Gateway as other players may use it for a surprise attack.Destroy it first to gain a tactical advantage. Stealth Detection Units is practically a nightmare for Let 'Volir.Pick a suitable place for entry and exit point. Be mindful that Tactical Gateway can be used by the enemies as well.Use Tactical Gateway if you want to launch a surprise attack to the enemy bases along with your allies.Cloaking Leader Power is practically not useful against bases that have cloaking detection capability such as UNSC's Watchtower or Banished's Sensor Tower, or any units that have Stealth Detection ability. Use the Cloaking Leader Power only when you remove the enemy's stealth detector unit.Banished Raid is very useful at capturing any Control Node and Power Node without needing to defeat the enemy Aggressor Sentinel that patrols around it, since it can fasten your capture down to 4 seconds or 8 seconds for de-capture enemy Nodes and capturing it.Tactical Gateway is very beneficial for Let 'Volir as he can launch an immediate surprise attack on the enemy's base or their army's location.Use Extraction Leader Power when necessary, as it was your only Leader Power that can heals you.Tactical Gateway: Places two connected teleportation nodes.While cloaked, units gain a speed boost and a small siphon effect. Mass Cloaking: Cloaks all own deployed units.Spirit Support: Deploys one squad of Sangheili Rangers, one Mgalekgolo pair, and two Huragok.Increases size of Shroud’s cloaking field Advanced Cloaking II: Increases duration of all cloaking abilities.Marauders gain active camouflage ability. Advanced Cloaking I: Reduces costs for Cloaking Generator and Klavbrig Workshop Shrouds.Glassing Beam III: Further increases Glassing Beam size and damage.Glassing Beam II: Increases Glassing Beam size and damage.Glassing Beam I: Fires a controllable plasma beam.Extraction II: Increases number of units that can be teleported.Extraction I: Teleports own units to main base.Scout Mine II: Increases mine damage and vision range.Mine provides vision within a small area and explodes on contact. Scout Mine I: Drops a cloaked Plasma mine.Increases number of units that can be teleported. ![]() Teleport II: Increases range of Teleport.Teleport I: Teleports own units to any location within range.Banished Raid III: Increases movement speed for Ghosts, Eklon'Dal Workshop Wraiths, and Eklon'Dal Workshop Marauders.Banished Raid II: Allows Ghosts to capture points.Banished Raid I: Increases capture speed for all units.Unique Units: Sangheili Honor Guardsman (Hero unit)." The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes." - In-game description of Let 'Volir.
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